public abstract class AbstractFSMWithStash<S,D> extends AbstractFSM<S,D> implements Stash
Finite State Machine actor abstract base class with Stash support.
This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
Actor.emptyBehavior$, Actor.ignoringBehavior$
FSM.$minus$greater$, FSM.CurrentState<S>, FSM.CurrentState$, FSM.Event<D>, FSM.Event$, FSM.Failure, FSM.Failure$, FSM.LogEntry<S,D>, FSM.LogEntry$, FSM.Normal$, FSM.NullFunction$, FSM.Reason, FSM.Shutdown$, FSM.SilentState<S,D>, FSM.State<S,D>, FSM.State$, FSM.StateTimeout$, FSM.StopEvent<S,D>, FSM.StopEvent$, FSM.SubscribeTransitionCallBack, FSM.SubscribeTransitionCallBack$, FSM.TimeoutMarker, FSM.TimeoutMarker$, FSM.Timer, FSM.Timer$, FSM.TransformHelper, FSM.Transition<S>, FSM.Transition$, FSM.UnsubscribeTransitionCallBack, FSM.UnsubscribeTransitionCallBack$
Constructor and Description |
---|
AbstractFSMWithStash() |
goTo, matchAnyEvent, matchData, matchData, matchEvent, matchEvent, matchEvent, matchEvent, matchEvent, matchEvent, matchEvent, matchEventEquals, matchEventEquals, matchState, matchState, matchStop, matchStop, matchStop, Normal, NullFunction, onTermination, onTransition, onTransition, setTimer, Shutdown, startWith, startWith, when, when, when, whenUnhandled
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
postStop, preRestart
aroundPostRestart, aroundPostStop, aroundPreRestart, aroundPreStart, aroundReceive, context, postRestart, preStart, receive, self, sender, supervisorStrategy, unhandled
actorCell, capacity, clearStash, context, enqueueFirst, mailbox, prepend, self, stash, theStash, unstash, unstashAll, unstashAll
applyState, cancelTimer, currentState, debugEvent, Event, generation, handleEvent, handleEventDefault, handleTransition, initialize, isStateTimerActive, isTimerActive, logTermination, makeTransition, nextState, nextStateData, onTermination, onTransition, postStop, processEvent, processMsg, receive, register, setStateTimeout, setTimer, startWith, stateData, stateFunctions, stateName, StateTimeout, stateTimeouts, stay, stop, stop, stop, StopEvent, terminate, terminateEvent, timeoutFuture, timerGen, timers, total2pf, transform, transitionEvent, when, whenUnhandled
gossip, listenerManagement, listeners
_log, log