Smart-Dragging
Introduction

System Requirements

Registration
How to Register
License Agreement

Features
Autoplay to Foundations
Speed/Status Bar
Game Options
Common Shortcuts for all Games
Smart-Dragging
Game Statistics

How do I...?
Undo/Redo a Move or an Autoplay
Move a Card to a Foundation
Start a New Game
Select a Specific Game/Deal
Restart a Game
Change the Card Back
Change the Card Appearance
Change the Card Spacing
Change the Game Background
Enable/Disable Sounds
Other Miscellaneous Options

Game Rules
Aces Up
Australian Patience
Baker's Dozen
Baker's Game
Beleaguered Castle
Canfield
Double Klondike
Double Scorpion
Double Yukon
Eight Off
Flower Garden
Forty Thieves
FreeCell
Giza
Golf
Indian Patience
Klondike
La Belle Lucie
Montana
Nestor
Pyramid
Pyramid Golf
Queen of Italy
Russian Solitaire
Scorpion
Scorpion II
Sea Towers
Simple Simon
Spider
Yukon

Support
Frequently Asked Questions
Contacts

Credits


Snood Solitaire improves the dragging operations during game play by scanning the game window for a valid position for the card (or a pile of cards) being dragged, and then automatically moving the card if dragging is terminated before hovering over a specific pile.

The smart-dragging feature is especially useful on notebooks. Typically, most moves can be accomplished by simply nudging a card and the smart-dragging will make the move automatically.

The smart-dragging feature works as follows:

  • If a valid position is available in a tableau pile, the card (or pile of cards) will be moved to the appropriate tableau pile.
     
  • Valid moves to occupied tableau piles will be preferred over empty tableau positions. This is especially useful for games similar to Forty Thieves which may require several reorderings of tableau piles in the latter stages of a game.
     
  • If more than one valid move in the tableau is available, smart-dragging will select the first available position from left to right in the game window. Moves to the tableau piles are always preferred over moves to the foundations.
     
  • If a valid position is not available in the tableau, a single card when dragged will be moved to a foundation if possible.
     
  • If more than one valid move is available, a specific move may be selected by dragging the card (or pile of cards) directly over the desired pile. The mouse pointer must penetrate the bounds of the pile before the dragging is terminated in order to select a specific pile. The bounds of a pile include the top of the pile and any open space below the pile (or to the right of a pile) until another pile is displayed or the bounds of the game window are encountered.

If desired, smart-dragging may be turned off in the "Other" tab of the Options panel. However, if the feature is disabled you will be required to penetrate the bounds of a target pile with the mouse pointer to accomplish any move.

Related Topics:
Game options

 

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