Rules for Baker's Dozen
Introduction

System Requirements

Registration
How to Register
License Agreement

Features
Autoplay to Foundations
Speed/Status Bar
Game Options
Common Shortcuts for all Games
Smart-Dragging
Game Statistics

How do I...?
Undo/Redo a Move or an Autoplay
Move a Card to a Foundation
Start a New Game
Select a Specific Game/Deal
Restart a Game
Change the Card Back
Change the Card Appearance
Change the Card Spacing
Change the Game Background
Enable/Disable Sounds
Other Miscellaneous Options

Game Rules
Aces Up
Australian Patience
Baker's Dozen
Baker's Game
Beleaguered Castle
Canfield
Double Klondike
Double Scorpion
Double Yukon
Eight Off
Flower Garden
Forty Thieves
FreeCell
Giza
Golf
Indian Patience
Klondike
La Belle Lucie
Montana
Nestor
Pyramid
Pyramid Golf
Queen of Italy
Russian Solitaire
Scorpion
Scorpion II
Sea Towers
Simple Simon
Spider
Yukon

Support
Frequently Asked Questions
Contacts

Credits


Layout

  • A tableau of all 52 cards contained in 13 piles spread downward.

Play

  • The top cards of the tableau piles are available for play on foundations or other tableau piles.
  • Only one card at a time may be moved.
  • Build tableau piles down in value (any suit).
  • A space made by clearing a column cannot be filled.

Foundations

  • Move the four Aces to the row to the right of the tableau as they are made available.
  • Build the foundations in ascending suit sequence from Ace to King.

To Win

  • Move all the cards to the foundations.

Tips: Watch for blocks where lower-valued cards are buried beneath higher-valued cards in the same suit.

Scoring: One point for each card moved to a foundation. Maximum score is 52.

Chance of Winning: 3 in 5 games.

Related Topics:
Common shortcuts for all games
Game options

 

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